Friday, April 29, 2011

Fig 2


Although this does not fully follow the contours of the model it
does roughly adhere to the shape and give us a semi-accurate starting point at which to
begin manipulating our mapping. In order to visualise how this UVW modifier has helped
our cause it is important that we can see a texture on the geometry which will reflect
the extent of the maps distortion. A useful way of doing this is to apply a checker map
in the diffuse channel which will reveal any inaccuracies and noticeable problems. The
objective is to try and keep the squares parallel and to a consistent scale which will result in a
more accurate translation of our texture onto the geometry. In the following diagrams we
can see the immediate improvements after a Cylindrical map has been applied. 
 
Check Fig 1


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