Wednesday, May 11, 2011
In this scene we are going to use the scene we created in part 2. If you skipped the tutorials so far you can download the scene from the downloadssection. The scene should look like this:
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We are going to hide everything for now. Create a house similar to mine (just start with a flat box and extrude and scale).
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Now select the walls (not the separaters we included for decorative purposes) and click on the Options Box next to Add Divisions in Edit Mesh in the Polygonal Menu.
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These settings worked form e, you might have to exchange the U and the V value.
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This is what your house should look like adter you added the divisions:
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Now select and move edges until your mesh looks like this:
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Now select the faces I selected?
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?and extrude them inwards. You can delete the faces now, but you don?t have to, it only saves you rendering power?
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Now we are going to make the roof look a little more detailed., meaning we are going to add framework. But first we are going to extrude the face that will hold our framework twice, the first time we will scale it in a bit to give us a border, and the second time we will move the face inwards, so we get this result:
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You can ad das much framework as you want, just create poligonal boxes and scale and move them in the desired was. Duplicate what you did and move it to the other side of the house as well.
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Now we are going to create the windows. Just follow the pictures and you will get it, I am sure ;-)
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Now move the window into position and scale is.
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Now we are going to create window blinds. First create the bolts that are going to hold the blinds:
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Then create a box roughly the length of half a window and rotate it slightly:
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Now duplicate this box a few times (Duplicate Special!)
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The result should look like this:
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I would advice creating a group for the blinds (not the bolts) and move the pivot to the outer side so you can rotate the whole blind easily. Now duplicate the blind and the bolts and scale the new blinds and bolts by -1 (try and error ;-) )
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Now that your first window is complete you can duplicate it? For you will probably have to rescale it in width for the other walls. Equip every space with one of your windows and rotate the blinds for each window a bit to make the house look more realistic.
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Now create a box INSIDE your keep. On this box we will later put a reflective material (this will be the glass)
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Now make your castle visible again. Your keep is very likely not the right size, so just scale it until it fits (good thing you turned the house into a group, eh? ;-) )
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This concludes the third part. In the fourth part we will add further detail to our castle (stables, a well etc?)
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