Tuesday, May 3, 2011
The following procedure shows you how to characterize a model. The moment
you characterize a character model, MotionBuilder reads the structure you
have outlined in the Mapping list, taking the model’s current pose as the base
for all future poses and movement.
1 In the Character Definition pane, activate the Characterize option (A).
Character Definition pane A. Characterize option
2 In the Character dialog box that appears, click Biped (A), since the Mia
skeleton stands on two legs and makes contact with the floor using only
the feet.
Character dialog box A. Click Biped
Generic offsets are calculated so that the character is compatible with
any source, the character is characterized, and MotionBuilder recognizes
its structure.
The nodes in the Mapping list are gray and cannot be edited.
NOTE If you want to add more bones or edit the Mapping list later, you can
temporarily disable the Characterize option when your character is in the
T-stance pose.

3 In the Scene browser, Expand the Characters branch, right-click the
Character asset, select Rename from the contextual menu, and name the
character “Mia” (A).
Scene browser A.Character asset named Mia
Your character is now fully characterized and ready to be animated.
Summary
In this tutorial, you loaded a character model, mapped out its structure, and
characterized it.

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