Saturday, May 7, 2011
Prepare the scene
In the following procedure, you prepare the MotionBuilder scene and open the
file needed to start this tutorial.
1 From the menu bar, select File > New, then select Layout > Editing (or press
Ctrl-Shift-3).
MotionBuilder displays a new scene using the Editing layout. This layout
displays all the windows you need for your work in this tutorial.
2 Click the Tutorials folder in the Asset browser.
3 Drag the mia_characterized asset (mia_characterized.fbx file) from the Asset
browser into the Viewer window as shown in the following figure, then
select FBX Open > No Animation.
Mia shown in the T-stance pose
A model named Mia appears in the Viewer window, in the T-stance pose.
Create a Control rig
In the following procedure, you create and prepare a Control rig for the Mia
character.
1 Expand the Characters branch in the Scene browser and double-click the
Mia character.
2 Click the Character Definition pane (A) and click Create in the Control
Rig area (B).
Character Definition A. Settings B. Control Rig area

 3 In the Create Control Rig dialog box that appears, select FK/IK (A).

Create Control Rig dialog box A. FK/IK
option
An FK/IK Control rig is created for the Mia Character.
4 In the Character Controls window, activate the Ctrl Rig In option. This
makes the Control rig the active motion source for the Mia character.


Character Controls A. Ctrl Rig In option
activated
5 Click in the Viewer window, then press Ctrl-A until you are in X-Ray
display mode.
In X-Ray display mode, you can see the FK and IK effectors that make up
the Control rig. The blue and red IK effectors let you intuitively
manipulate the character using a setup that simulates how the human
body moves. The yellow FK effectors let you selectively fine-tune
individual body parts. If you plan to do any fine-tuning with your
characters, create Control rigs with both FK and IK effectors.
6 In the Character Controls window, open the Show menu (A) and disable
the Skeleton option.
This hides the character’s skeleton so you can see the FK and IK Control
rig effectors clearly in the Viewer window (B).
 A. Skeleton option disabled B. Control rig displayed on the Mia
character

7 Switch back to view the Character Settings pane (B).



Character Settings pane A. Input Type menu B. Active option shown
enabled
The Control rig is also shown as the active motion source by the Input
Type menu and the Active option in the Character Settings pane (A and
B).

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