Friday, April 29, 2011

Fig 10


We can see from the diagram
that the checker map is much more consistent across the scalp but we now have a seperate
section in the UVW window that ideally needs to be a part of the main mesh. The green lines
represent the open edges and the one along the top of the face is where we need to stitch
up the top of the head but as we can see they do not really correspond at the moment. The
next step is to break the central line of vertices through the top of the head and rotate one of
the halves so that the verts are more aligned with the corresponding ones on the opposite
edge. Then we can begin welding them up and positioning them so that we have a single
mesh with as little distortion as possible. 

Check Fig 9

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