Friday, April 29, 2011

Fig 11



There will always be edges that cannot be
sewn together when an object is flattened out into two dimensions in much the same way as
suits appear as shapes drawn out on a large piece of material before they are tailored. The
question to ask oneself when unwrapping is where the most inconspicuous seam would
be. In this case for example I have decided that the seam should be at the centre of the
back of the head as this is where there is the least amount of detail as well as being on the
opposite side to the focul point of the model. It also means that as there is no split down
the middle of the face we do not need worry about seam lines showing across the texture
where the colour value of pixels does not match up exactly. This is an important factor
to remember when texturing because if edges on the template are not consistent we shall
be able to discern the edges on the geometry which is an aspect we wish to avoid. In the
case of models that have natural seams and edges such as panels on vehicles it suits the
texturing process to actually have the mesh seperated thus guaranteeing a clean edge but
with organic models and characters it is helpful to have a continuous surface on which to paint.
When the two halves are moved and stitched onto the main mesh we should end up with
a template along the lines of.

Check Fig 10

0 komentar:

Post a Comment

Post a Comment