Friday, April 29, 2011

Fig 12



A quicker way to do this would be to delete half of the
model itself before altering the mapping and then after welding the meshes together mirror
the finished half which will also carry the new co-ordinates and then attach the two pieces
of geometry together. When we open up the UVW Unwrap window it appears as though
we now are left with only half a head as the mapping for both halves of the head occupy
the same co-ordinates. In order to rectify this we need to select the faces of one half of
our model and then open the UVW Unwrap window, select all the verts and simply flip
the entire selection horizontally. We can then select the whole of the model in the viewport
and when we look at the mapping again we see two halves that can now be joined and
give us a complete head. This concludes the mapping / unwrapping stage of the tutorial and
next month we will begin going through how to paint a convincing skin texture and add in
facial details to complete our head. 

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